This page is about the unusual, context-sensitive methods by which players trigger a Game Over screen. For games where every death is accompanied by a special message, see Have a Nice Death. For games where every death has a special animation, see The Many Deaths of You.
This page is about the unusual, context-sensitive methods by which players trigger a Game Over screen. It doesn't include the times when the game tries to trick you into thinking that the game has ended. For games where every death is accompanied by a special message, see Have a Nice Death.
For games where every death has a special animation, see The Many Deaths of You. For games where all bad endings contain extended narrations or demonstrations about the consequences of your actions, see It's a Wonderful Failure.
For the game ending early due to a non-standard victory condition, see Instant-Win Condition. For situations where there's an achievement awarded for this, see Achievement Mockery. The normal Game Over shows a zombie dragging your dead body to the altar of Pregzt, where it shows the text "The End".
Nonstandard game-overs occur if you die in or near the final boss room, fall into a Bottomless Pitget eaten by the giant plant guarding the front door, or happen to read "De Vermis Mysteriis", in which case it just says "The End" on the screen where you died.
The Legend of Zelda: Majora's Mask has two game over types; the standard death, and the ending that occurs if you let the moon fall on Termina. There's also an extension of the moon falling Game Over: If the guardians are called with the Oath to Order when even one of them isn't free, the free ones' attempt to stop the moon will turn out to be not working, at which point the player gets one minute real time left to play the Song of Time to escape.
If the player opts to let time run out here, he or she will see a scene where the guardians fall over and the moon continues to fall. Then it continues to the normal scene of this Game Over variant.
The Nintendo 3DS remake further extends this slightly: Whilst in the original game, " You've met with a terrible fate, haven't you?
The original game had some degree of ambiguity to its game over, but the remake straight up tells you that you were too slow and everyone died.
As you fight through the last few enemies, Ezlo warns you that Vaati will be done draining the Light Force out of Zelda fatally by the time the bell rings three times.
The first two rings are scripted, but the bell will ring again if you take too long to beat the Darknuts. In The Legend of Zelda: Twilight Princessyou accidentally set fire to Barnes' bomb storehouse and if you fail to Outrun the Fireball in time you're treated to a short cutscene of the building exploding around you and a Game Over screen.
Similar situations occur if you fail to extinguish the flames on Prince Ralis' carriage quickly enough or jump off the burning Great Bridge of Hylia in time. Spirit Trackswhen you're travelling with a character, a Pirate tank or ship may invade your train. When this happens, lots of Miniblins and later a Big Blin will try to kidnap your passenger.
If they succeed, you can still rescue the character when going to the Pirate Hideout island, so this wouldn't be a big deal.
But if that place hasn't been unlocked yet and it isn't yet by the time you're taking Carben, a plot-critical character, with youyou have no way to rescue the character, and you get an automatic Game Over. The Imprisoned requires Hylia's soul read: Breath of the Wild has two: At one point in the game, you need to have 13 full hearts to pull out the Master Sword, as doing so drains your health.
The first time it almost reaches the end, the Great Deku Tree stops you from going any further, but any failed attempts at pulling the sword after that result in a Game Over. If Link gets spotted when infiltrating the Yiga Clan Hideout, then the player gets almost immediately taken down by numerous Yiga Clan members who then proceed to taunt Link as he dies.
The Game Over isn't instant per se, as the game does give you a chance to fight back, but since the enemies One-Hit Kill Link bypassing even fairies and Mipha's Grace; one hit instantly triggers the Game Over and are numerous, it's extremely hard to make it count.
Stay in Hyper Mode for too long, and you see a cutscene of Samus turning into Dark Samusfollowed by a modified death screen. If you get this Nonstandard screen, there's this dark blue blotch Phazon that grows on the screen, and the words "Terminal Corruption" appear.
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Box and Cox () developed the transformation. Estimation of any Box-Cox parameters is by maximum likelihood. Box and Cox () offered an example in which the data had the form of survival times but the underlying biological structure was of hazard rates, and the transformation identified this.
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Invisibility seems to drive one insane (because when you're out of your sight, you're out of your mind), or at least evil, more than any other power, because it lets you spy on people undetected and escape easily without consequences.